Features

Why Build with Mirror Engine?

Open-Source
Core
Build & Play
in Real-Time

Visual Scripting

Planned

Coding
One App to Build & Play
First-Class GLTF/GLB Support
Graphics Freedom
User Accounts
Databases

In
Progress

Networking
‍Out-of-the-Box
Physics (Networked)
Out-of-the-Box
REST APIs

Planned

Automated Servers
Publishing: Get Discovered
Programming
Language
TBA
Shaders: Custom,
Real-Time, & In-Game

In
Progress

Shader Language
TBA
Roblox

Third-party plugins
only

Basic data only

Blocky defaults,
no shader support

Lua/Luau
Unreal Editor
For Fortnite

Not UEFN:
Standalone Unreal only

Basic data only

Verse
HLSL
Second Life
LSL
Unity Engine

Third-party plugin

C#
HLSL,
ShaderLab
Godot Engine

Legacy 3.x,
third-party plugin

GDScript
(like Python)
Godot
(~GLSL)
If any information is incorrect, please let us know and we'll update it. We want to accurately convey offerings.
Why is Second Life on the list? We've been inspired by its approach with
real-time development, which no other platform has replicated.
Where we've been

Let's Journey, Together

Jan 2022
Founding

Secures a $2.3M pre-seed round led by Founders Fund.

Early 2022
Pre-Alpha

The Mirror starts as a web-based builder and moves to desktop to focus on stellar graphics to help developers rapidly build high-quality 3D multiplayer games.

2022-2023
Closed Alpha

The Mirror begins onboarding its closed alpha batches, receiving glowing feedback: "A dream come true"

Sept 2023
Soft Launch

The Mirror quietly opens up its platform to the public and continues building.

Dec 2023
Open Alpha

Early-access alpha with the AAA Jolt physics engine from Horizon: Forbidden West.

Mar 2024
Open-Sourced Mirror Classic

Fully open-source desktop app, Mirror Classic.

STAR ON GITHUB
Nov 2024
New Engine Announced

V2: Be the first to fine out on Discord.